Archives mai 2014

Dolphin Progress Report: May 2014

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The single greatest mission of an emulator is the preservation of a console and its games. The Dolphin team has made a commitment to that, especially over the past two years. After nearly a decade of guesswork, hacks, and "good enough" emulation, the developers took a stand to strive for something greater. This change in goals has forced difficult decisions had to be made again and again.

This past month has been one filled with the benefits of working with an accuracy oriented mindset. Not only were there tons of fixes for popular games, but with those fixes also came increases to performance for those who wish to enjoy the Dolphin experience. This is why we keep trudging toward true accurate emulation, even when it means leaving some things behind.


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Obituary for 32-bit

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Ten years ago Dolphin was a very limited program designed to run in only one environment. It was a 32-bit Windows application that required Direct3D 9 with no alternatives. A lot of things have changed since then as Dolphin has expanded its goals. The emulator has become much more robust over time with support added for 64-bit Windows, Linux, Mac OS X, FreeBSD, and even Android phones and tablets!

Sometimes though, changes must be made. Some choices require months of preparation, discussion, examination, while others are ...

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