5.0-21063 il y a 1 mois Externals/hidapi: Convert to submodule (PR #12514 de SuperSamus)
5.0-21061 il y a 1 mois Core/ConfigManager: Remove dead bAutomaticStart flag. (PR #12548 de AdmiralCurtiss)
5.0-21059 il y a 1 mois VideoCommon/Statistics: Remove global system accessor from s_after_frame_event (PR #12546 de lioncash)
5.0-21056 il y a 1 mois GraphicsModGroup: Allow heterogenous lookup for GetMod() (PR #12544 de lioncash)
5.0-21051 il y a 1 mois Core/Movie: Remove lingering global system instance accessors (PR #12547 de lioncash)
5.0-21049 il y a 1 mois VideoCommon: Collapse hash specialization namespaces (PR #12545 de lioncash)
5.0-21044 il y a 1 mois Migrate m_is_mios and bWii from SConfig to System. (PR #12542 de AdmiralCurtiss)
5.0-21041 il y a 1 mois Add Missing EncodeRegTo64 in JitArm64::dcbx (PR #12540 de mitaclaw)
5.0-21039 il y a 1 mois Update comments RenderWidget.cpp (PR #12223 de luc-git)
5.0-21037 il y a 1 mois Reverse endianness of achievement memory peeks (PR #12538 de LillyJadeKatrin)
5.0-21035 il y a 1 mois VideoCommon: fix some issues when compiling custom shaders (PR #12530 de iwubcode)
5.0-21030 il y a 1 mois VideoCommon: refactor the custom pipeline logic to be reusable (PR #12534 de iwubcode)
5.0-21028 il y a 1 mois VideoCommon: refactor drawing into its own function (PR #12535 de iwubcode)
5.0-21026 il y a 1 mois Removed post data from Achievement request logs (PR #12536 de LillyJadeKatrin)
5.0-21024 il y a 1 mois PostProcessing: Don't potentially leak memory in BlitFromTexture() (PR #12519 de lioncash)
5.0-21021 il y a 1 mois PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore() (PR #12522 de lioncash)
5.0-21019 il y a 1 mois Common: add determinant functions to Matrix33 and Matrix44 (PR #12529 de iwubcode)
5.0-21017 il y a 1 mois Core: Make use of reentrant time utilities where applicable (PR #12521 de lioncash)
5.0-21011 il y a 1 mois Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines (PR #12524 de lioncash)
5.0-21009 il y a 1 mois GraphicsMod/ShaderAsset: Lessen object churn a little bit (PR #12532 de lioncash)