3.5-1200 il y a 6 ans, 8 mois Kill me now.
3.5-1199 il y a 6 ans, 8 mois Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 il y a 6 ans, 8 mois Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 il y a 6 ans, 8 mois Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 il y a 6 ans, 8 mois Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 il y a 6 ans, 8 mois Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 il y a 6 ans, 8 mois D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 il y a 6 ans, 8 mois Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 il y a 6 ans, 8 mois Allow disabling memory card writes in netplay.
3.5-1191 il y a 6 ans, 8 mois Apply re07a91930df0 to the software renderer.
3.5-1190 il y a 6 ans, 8 mois Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 il y a 6 ans, 8 mois Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 il y a 6 ans, 8 mois Merge branch 'real-wiimote-minor-fixes'
3.5-1181 il y a 6 ans, 8 mois Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 il y a 6 ans, 8 mois Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 il y a 6 ans, 8 mois Use an enum for efb scale values.
3.5-1178 il y a 6 ans, 8 mois Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 il y a 6 ans, 8 mois Someone take my commit rights away.
3.5-1176 il y a 6 ans, 8 mois Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 il y a 6 ans, 8 mois Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.