3.5-1691 il y a 7 ans, 2 mois Merge branch 'join-wiimote-scanning-thread'
3.5-1687 il y a 7 ans, 2 mois Allow setting dsp on thread via game ini.
3.5-1686 il y a 7 ans, 2 mois Add hotkeys to increase/decrease the frame limit.
3.5-1685 il y a 7 ans, 2 mois Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
3.5-1684 il y a 7 ans, 2 mois simplify my last commit
3.5-1683 il y a 7 ans, 2 mois remove printf in shader uid generation
3.5-1682 il y a 7 ans, 2 mois Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 il y a 7 ans, 2 mois fix movie player on linux
3.5-1680 il y a 7 ans, 2 mois [Android] Some minor cleanup.
3.5-1679 il y a 7 ans, 2 mois Changing the Nunchuk stick axis from center to center + 1
3.5-1678 il y a 7 ans, 2 mois Adding Nunchuk stick calibration
3.5-1677 il y a 7 ans, 2 mois [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 il y a 7 ans, 2 mois [Android] Another check for OpenGL ES 3.
3.5-1675 il y a 7 ans, 2 mois Good Job Windows. Fixes compiling...
3.5-1674 il y a 7 ans, 2 mois Didn't mean to disable hacked buffer.
3.5-1673 il y a 7 ans, 2 mois Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 il y a 7 ans, 2 mois Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 il y a 7 ans, 2 mois Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 il y a 7 ans, 2 mois Fix Android Build.
3.5-1669 il y a 7 ans, 2 mois Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.