3.5-1684 il y a 7 ans, 3 mois simplify my last commit
3.5-1683 il y a 7 ans, 3 mois remove printf in shader uid generation
3.5-1682 il y a 7 ans, 3 mois Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 il y a 7 ans, 3 mois fix movie player on linux
3.5-1680 il y a 7 ans, 3 mois [Android] Some minor cleanup.
3.5-1679 il y a 7 ans, 3 mois Changing the Nunchuk stick axis from center to center + 1
3.5-1678 il y a 7 ans, 3 mois Adding Nunchuk stick calibration
3.5-1677 il y a 7 ans, 3 mois [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 il y a 7 ans, 3 mois [Android] Another check for OpenGL ES 3.
3.5-1675 il y a 7 ans, 3 mois Good Job Windows. Fixes compiling...
3.5-1674 il y a 7 ans, 3 mois Didn't mean to disable hacked buffer.
3.5-1673 il y a 7 ans, 3 mois Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 il y a 7 ans, 3 mois Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 il y a 7 ans, 3 mois Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 il y a 7 ans, 3 mois Fix Android Build.
3.5-1669 il y a 7 ans, 3 mois Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 il y a 7 ans, 3 mois Clear patches on shutdown.
3.5-1667 il y a 7 ans, 3 mois Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 il y a 7 ans, 3 mois [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 il y a 7 ans, 3 mois Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.