3.5-1098 il y a 7 ans, 3 mois VideoSoftware: Fail less at clamping.
3.5-1097 il y a 7 ans, 3 mois Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 il y a 7 ans, 3 mois Clean up blending code a bit.
3.5-1095 il y a 7 ans, 3 mois buildfix for my last commit on Mac OSX
3.5-1094 il y a 7 ans, 3 mois Small Blending logic fix for opengl backend
3.5-1093 il y a 7 ans, 3 mois Removed some redundant code introduced in the last commit.
3.5-1092 il y a 7 ans, 3 mois Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 il y a 7 ans, 3 mois OGL: enable buffersubdata in detection
3.5-1090 il y a 7 ans, 3 mois Readded the tracking of the FIFO Writes.
3.5-1089 il y a 7 ans, 3 mois Fix a slight leak in LogManager.
3.5-1088 il y a 7 ans, 3 mois Fixed issue 6119.
3.5-1087 il y a 7 ans, 3 mois [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 il y a 7 ans, 3 mois Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 il y a 7 ans, 3 mois Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 il y a 7 ans, 3 mois Fixed DSPTool build.
3.5-1083 il y a 7 ans, 3 mois Windows build fix
3.5-1082 il y a 7 ans, 3 mois Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 il y a 7 ans, 3 mois VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 il y a 7 ans, 3 mois revert RasterFont for VideoSoftware
3.5-1079 il y a 7 ans, 3 mois ogl: fix virtual xfb