4.0-4742 il y a 9 ans, 3 mois Work around broken Android garbage. (PR #1732 de Sonicadvance1)
4.0-4740 il y a 9 ans, 3 mois FramebufferManager: Support resolving a multi-layered EFB (PR #1720 de Armada651)
4.0-4736 il y a 9 ans, 3 mois OGL: Fix OGL3 with stereo enabled (PR #1738 de degasus)
4.0-4733 il y a 9 ans, 3 mois GeometryShaderManager: Set stereo parameters in a SetConstants() call. (PR #1734 de Armada651)
4.0-4731 il y a 9 ans, 3 mois Remove some gotos. (PR #1486 de rohit-n)
4.0-4728 il y a 9 ans, 3 mois DVDInterface: Tweak speeds (PR #1633 de JosJuice)
4.0-4726 il y a 9 ans, 3 mois JIT: free up a register by eliminating RCODE_POINTERS (PR #1703 de FioraAeterna)
4.0-4724 il y a 9 ans, 3 mois Make WII_IPC_HLE_Device_DI call DVDInterface (PR #1634 de JosJuice)
4.0-4722 il y a 9 ans, 3 mois OGL: don't clear the stencil buffer (PR #1737 de degasus)
4.0-4720 il y a 9 ans, 3 mois VideoCommon: Handle wireframe mode in the geometry shader. (PR #1716 de Armada651)
4.0-4715 il y a 9 ans, 3 mois De-memsetify Wii_SSL and fix segfault. (PR #1704 de phire)
4.0-4713 il y a 9 ans, 3 mois Remove the one commit (as far as I can tell) by soreau that added nontrivial material still in the tree (PR #1730 de comex)
4.0-4711 il y a 9 ans, 3 mois Corrected the buffer that is used by the GCAdapter thread. (PR #1712 de skidau)
4.0-4708 il y a 9 ans, 3 mois OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks. (PR #1722 de Armada651)
4.0-4706 il y a 9 ans, 3 mois Fixes Adreno 400 performance. (PR #1721 de Sonicadvance1)
4.0-4703 il y a 9 ans, 3 mois VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. (PR #1717 de Armada651)
4.0-4701 il y a 9 ans, 3 mois VideoCommon: Add in/out qualifiers to centroid storage qualifier. (PR #1715 de Armada651)
4.0-4699 il y a 9 ans, 3 mois VideoCommon: Merge LineGeometryShader into GeometryShaderGen. (PR #1706 de Armada651)
4.0-4674 il y a 9 ans, 3 mois Video Software Vertex Loader (PR #1669 de degasus)
4.0-4672 il y a 9 ans, 3 mois D3D: Fixed D3D validation error during EFB to texture copy (PR #1689 de kayru)