3.5-1030 il y a 7 ans, 7 mois GLSL: explicitly check for gl errors for pinned memory
3.5-1029 il y a 7 ans, 7 mois Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 il y a 7 ans, 7 mois GLSL: fix nfs-hp2
3.5-1025 il y a 7 ans, 7 mois Merge branch 'GLSL-master'
3.5-663 il y a 7 ans, 7 mois My OCD will not stand for this.
3.5-662 il y a 7 ans, 7 mois So much more readable now!
3.5-661 il y a 7 ans, 7 mois PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 il y a 7 ans, 7 mois Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 il y a 7 ans, 7 mois Corrected a typo.
3.5-658 il y a 7 ans, 7 mois PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 il y a 7 ans, 7 mois VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 il y a 7 ans, 7 mois Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 il y a 7 ans, 7 mois Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 il y a 7 ans, 7 mois Fixed the Windows 32bit debug build.
3.5-653 il y a 7 ans, 7 mois Prevent the render window from spawning off screen.
3.5-652 il y a 7 ans, 7 mois Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 il y a 7 ans, 7 mois Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 il y a 7 ans, 7 mois Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 il y a 7 ans, 7 mois Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 il y a 7 ans, 7 mois All the cool kids hard code string lengths.