3.5-1368 il y a 7 ans, 12 mois Adding unit test project to VS solution
3.5-1367 il y a 7 ans, 12 mois Buildfix for dsptool.
3.5-1366 il y a 7 ans, 12 mois Merge remote-tracking branch 'john-peterson/state4'
3.5-1364 il y a 7 ans, 12 mois Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame.
3.5-1363 il y a 7 ans, 12 mois Merge branch 'wii_bb' Adds Balance Board support.
3.5-1351 il y a 7 ans, 12 mois [Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
3.5-1350 il y a 7 ans, 12 mois Removing ISO ini presence requirement for reading movie settings
3.5-1349 il y a 7 ans, 12 mois [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 il y a 8 ans [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 il y a 8 ans [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 il y a 8 ans [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 il y a 8 ans [Android] Support DFF files in the interface.
3.5-1344 il y a 8 ans Merge branch 'ppd' - per pixel depth
3.5-1341 il y a 8 ans Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 il y a 8 ans Fix the integer compare in our GLSL fmod function
3.5-1339 il y a 8 ans DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 il y a 8 ans BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 il y a 8 ans Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 il y a 8 ans fix underflow in IndexGenerator::AddFan
3.5-1335 il y a 8 ans Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.