3.5-1048 il y a 8 ans, 2 mois Reenable mulli and negx, seems to work fine.
3.5-1047 il y a 8 ans, 2 mois Git pull
3.5-1035 il y a 8 ans, 2 mois Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 il y a 8 ans, 2 mois Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 il y a 8 ans, 2 mois GLSL: also define pinned_memory in renderer.cpp
3.5-1043 il y a 8 ans, 2 mois Remove an obsolete documentation file
3.5-1042 il y a 8 ans, 2 mois Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 il y a 8 ans, 2 mois Disable Vsync while holding tab to disable the frame limit.
3.5-1040 il y a 8 ans, 2 mois GLSL: store and use exact ubo sizes
3.5-1039 il y a 8 ans, 2 mois Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 il y a 8 ans, 2 mois remove some ogl error
3.5-1037 il y a 8 ans, 2 mois fix software backend
3.5-1036 il y a 8 ans, 2 mois GLSL: don't apply unsupported msaa settings
3.5-1035 il y a 8 ans, 2 mois disable pinned memory for fglrx
3.5-1034 il y a 8 ans, 2 mois Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 il y a 8 ans, 2 mois Fix some warnings.
3.5-1032 il y a 8 ans, 2 mois GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 il y a 8 ans, 2 mois Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 il y a 8 ans, 2 mois GLSL: explicitly check for gl errors for pinned memory
3.5-1029 il y a 8 ans, 2 mois Check for HID wiimote name on Windows instead of assuming everything is a wiimote.