4.0-2564 il y a 9 ans, 8 mois JIT: correctly set skipNext even if conditional-continue is off (PR #801 de FioraAeterna)
4.0-2562 il y a 9 ans, 8 mois Debugger: make "PPC to x86" open JIT window (PR #800 de FioraAeterna)
4.0-2560 il y a 9 ans, 8 mois JIT: correctly set skipNext even if conditional-continue is off (PR #799 de FioraAeterna)
4.0-2558 il y a 9 ans, 8 mois Fix hotkeys in Linux and Mac OS X (properly this time). (PR #735 de Armada651)
4.0-2556 il y a 9 ans, 8 mois Update frametools.cpp to fix crashing when changing themes. (PR #793 de kamiyo)
4.0-2554 il y a 9 ans, 8 mois Improved system for post processing shaders. (PR #693 de Sonicadvance1)
4.0-2547 il y a 9 ans, 8 mois DSP: DMA behaviour adjustments to fix regressions (PR #762 de booto)
4.0-2543 il y a 9 ans, 8 mois CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL. (PR #726 de Armada651)
4.0-2540 il y a 9 ans, 8 mois Minor improvement of the desktop file (PR #569 de RyDroid)
4.0-2538 il y a 9 ans, 8 mois CFrame: Handle close events that can't be vetoed. (PR #691 de Armada651)
4.0-2536 il y a 9 ans, 8 mois Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func (PR #676 de lioncash)
4.0-2534 il y a 9 ans, 8 mois Common: Fix AsciiToHex returning true on overflow values (PR #785 de lioncash)
4.0-2532 il y a 9 ans, 8 mois Common: Use the OSX equivalent byte-swap functions (PR #760 de lioncash)
4.0-2530 il y a 9 ans, 8 mois x64Emitter: optimize immediate sizes (PR #754 de FioraAeterna)
4.0-2528 il y a 9 ans, 8 mois Core: Default initialize a pointer to nullptr in gdsp_do_dma() (PR #748 de lioncash)
4.0-2526 il y a 9 ans, 8 mois Fix a cast warning when compiling with MSVC (PR #722 de lioncash)
4.0-2524 il y a 9 ans, 8 mois Small software backend cleanup. (PR #779 de lioncash)
4.0-2514 il y a 9 ans, 8 mois Fix regression with toggling the toolbar from PR761 (PR #786 de shuffle2)
4.0-2512 il y a 9 ans, 8 mois Removed unused Tracer.h/cpp (PR #784 de archshift)
4.0-2509 il y a 9 ans, 8 mois Use official flag for detailed symbols. Require VS2013 with update 3 or later to build. (PR #777 de shuffle2)