Émulateur Dolphin

Dolphin est un émulateur pour deux récentes consoles de jeu de Nintendo : la GameCube et la Wii. Il permet aux joueurs sur PC d'apprécier les jeux réalisés pour ces deux consoles en full HD (1080p) avec différentes améliorations : compatibilité avec tous les contrôleurs de PC, vitesse turbo, jeu en ligne en réseau, et bien plus encore !

Télécharger Dolphin 4.0-6112 pour Windows, Mac ou Linux »

Compatibilité »

Parfait: 11,3%
Jouable: 71,8%
Démarre: 14,3%
Intro/Menu: 1,7%
Mauvais: 0,9%

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Dolphin Progress Report: March 2015

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Console add-ons and linking emulation are almost always difficult tasks. Worse yet, availability, software support, cost, and even popularity can limit the ability to get these hardware add-ons documented and emulated. While their are numerous examples spanning tons of consoles and their respective emulators, this month, we're talking about GameCube to Game Boy Advance Connectivity.

Timings and synchronization are a given on real hardware; games know how it's going to work and many expect it to always work perfectly. When it doesn't? Certain games break. Now imagine a synchronization task more complex than dualcore and netplay. That would be GBA to GCN connectivity.

When skidau took up the task of renovating Dolphin's connectivity to Visual Boy Advance-M, he knew that it would require not only work on the Dolphin side of things, but also VBA-M. Getting two completely different emulators to sync up (up to 5 instances!) and play nice was the heart of the issue. Months of prototype builds (over 60 total!) between Dolphin and VBA-M were tested and the best possible combination was chosen for high compatibility and reasonable performance. The result is Dolphin (and VBA-M) finally getting a taste of what this feature was like on console.

That, and much more, is featured in this month's progress report!

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Datel: Unlicensed Product Showcase

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Software licensing has been a way to control not only the quality of products for game consoles, but also limit what developers could do. From the Nintendo Entertainment System onward, Nintendo has used a variety of lockout chips and DRM in order to make sure all of the products on their consoles had the Nintendo Seal of Approval. Their efforts kept quality much higher than in the previous era of gaming, but did not completely stomp out all unlicensed products and games. For the GameCube, Wii, and many other consoles, Datel has been the most prominent producer of unlicensed hardware and software. They have survived a rough market to make a claim to fame with popular products such as Action Replay!

These range from extremely interesting utilities to minigame collections. So, enjoy a quick look at some of this rarely emulated software!


Unlicensed Datel Software Showcase

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