3.5-2317 |
il y a 11 ans, 2 mois |
Fix missing md5thread.detach() |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2316 |
il y a 11 ans, 2 mois |
Fix SafeCPReadPointer bugs. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2315 |
il y a 11 ans, 2 mois |
Give deterministic dual-core a proper option (but don't expose it in the GUI). |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2314 |
il y a 11 ans, 2 mois |
Refactor SetCpStatus, hopefully fixing breakpoints. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2313 |
il y a 11 ans, 2 mois |
Get rid of racey gpuBusy in favor of a safer version of the thing I said was terrible. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2312 |
il y a 11 ans, 2 mois |
Make SafeCPReadPointer do what it actually does, and document it. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2311 |
il y a 11 ans, 2 mois |
Fix stopping emulation. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2310 |
il y a 11 ans, 2 mois |
Add SyncGPUIfIdleOnly to EFB access and perf queries. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2309 |
il y a 11 ans, 2 mois |
Don't set CPReadWriteDistance to 0. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2308 |
il y a 11 ans, 2 mois |
Use an explicit variable to wait for the GPU thread... |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2307 |
il y a 11 ans, 2 mois |
ProcessFifoEvents shouldn't read interrupt*Waiting in bSyncGPUAtIdleOnly mode. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2306 |
il y a 11 ans, 2 mois |
Revert "NetPlay: Use the correct pad mappings for rumble" |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2305 |
il y a 11 ans, 2 mois |
Add a supposedly deterministic dual-core VideoCommon option, bSyncGPUAtIdleOnly. |
|
Windows x64
Windows x86
Mac OS X
Android
|
3.5-2304 |
il y a 11 ans, 2 mois |
Complain about threadsafe events during netplay. |
|
Windows x64
Windows x86
Mac OS X
Android
|