5.0-16746 il y a 2 ans, 5 mois Socket: Fix some non-blocking connect edge cases (PR #10700 de sepalani)
5.0-16741 il y a 2 ans, 5 mois ControllerEmu: Allow changing the target gate radius of octagon sticks. (PR #10682 de jordan-woyak)
5.0-16737 il y a 2 ans, 5 mois BS2Emu: Set HID0/1/2/4 and MSR with correct default values (PR #10746 de Pokechu22)
5.0-16734 il y a 2 ans, 5 mois DSPHLE: Properly reflect initial halt state in mail handler (PR #10785 de Pokechu22)
5.0-16732 il y a 2 ans, 5 mois DSPHLE: Add variables in CMailHandler to savestate. (PR #10784 de AdmiralCurtiss)
5.0-16730 il y a 2 ans, 5 mois DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 de Pokechu22)
5.0-16726 il y a 2 ans, 5 mois VideoCommon: Better shader names (PR #10752 de tellowkrinkle)
5.0-16722 il y a 2 ans, 5 mois DSPHLE: Handle mail more accurately (PR #10761 de Pokechu22)
5.0-16715 il y a 2 ans, 5 mois VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 de tellowkrinkle)
5.0-16713 il y a 2 ans, 5 mois DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 de Pokechu22)
5.0-16711 il y a 2 ans, 5 mois windows: detect and warn if running x64 dolphin on arm64 (PR #10758 de shuffle2)
5.0-16709 il y a 2 ans, 5 mois Increase accuracy of DSP initialization process (PR #10732 de Pokechu22)
5.0-16704 il y a 2 ans, 5 mois VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 de tellowkrinkle)
5.0-16702 il y a 2 ans, 5 mois msbuild: add pch for dolphinqt (PR #10772 de shuffle2)
5.0-16700 il y a 2 ans, 5 mois Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 de Pokechu22)
5.0-16682 il y a 2 ans, 5 mois IP/Top: Expand host nameserver usage (PR #10774 de spotlightishere)
5.0-16679 il y a 2 ans, 5 mois Replace Cpp11 with Latest in .clang-format (PR #10773 de Zopolis4)
5.0-16677 il y a 2 ans, 5 mois Translation resources sync with Transifex
5.0-16676 il y a 2 ans, 5 mois Qt/MemoryViewWidget: Don't elide text (PR #10770 de Pokechu22)
5.0-16674 il y a 2 ans, 5 mois DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 de Pokechu22)