5.0-16704 |
il y a 2 ans, 6 mois |
VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 de tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16702 |
il y a 2 ans, 6 mois |
msbuild: add pch for dolphinqt (PR #10772 de shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16700 |
il y a 2 ans, 6 mois |
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 de Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16682 |
il y a 2 ans, 6 mois |
IP/Top: Expand host nameserver usage (PR #10774 de spotlightishere) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16679 |
il y a 2 ans, 6 mois |
Replace Cpp11 with Latest in .clang-format (PR #10773 de Zopolis4) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16677 |
il y a 2 ans, 6 mois |
Translation resources sync with Transifex |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16676 |
il y a 2 ans, 6 mois |
Qt/MemoryViewWidget: Don't elide text (PR #10770 de Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16674 |
il y a 2 ans, 6 mois |
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 de Pokechu22) |
|
Windows x64
Windows ARM64
Android
|
5.0-16672 |
il y a 2 ans, 6 mois |
DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 de Pokechu22) |
|
Windows x64
Windows ARM64
Android
|
5.0-16670 |
il y a 2 ans, 6 mois |
Re-run code formatting after update to Android Studio 2022.2 (PR #10769 de JosJuice) |
|
Windows x64
Windows ARM64
Android
|
5.0-16668 |
il y a 2 ans, 6 mois |
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 de shepgoba) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16666 |
il y a 2 ans, 6 mois |
Improve libusb error logging (PR #10729 de Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16659 |
il y a 2 ans, 6 mois |
ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 de AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16657 |
il y a 2 ans, 6 mois |
updater: use new platform id for win-arm64 (PR #10759 de shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16655 |
il y a 2 ans, 6 mois |
InputCommon: SDL 2.0.22 init crash workaround (PR #10748 de tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16653 |
il y a 2 ans, 6 mois |
Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 de AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16651 |
il y a 2 ans, 6 mois |
Fix creation of rvz with > 2mb chunk size (PR #10743 de tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16649 |
il y a 2 ans, 6 mois |
Improve incremental build time for Xcode projects (PR #10742 de tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16646 |
il y a 2 ans, 6 mois |
Raw Memory Card Path handling unification and consistency fixes. (PR #10587 de AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16641 |
il y a 2 ans, 6 mois |
Have audio dumps apply volume (PR #10735 de CasualPokePlayer) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|