5.0-15107 il y a 2 ans, 8 mois JitArm64: Fix W0 being present twice in register cache (PR #10086 de JosJuice)
5.0-15105 il y a 2 ans, 8 mois Disable Dual Core by default for multiple Heavy Iron games (PR #10083 de JoeyBallentine)
5.0-15103 il y a 2 ans, 8 mois BPMemory: Make ZTexOp enum an enum class (PR #10082 de lioncash)
5.0-15101 il y a 2 ans, 8 mois msbuild: Move DivUtils to DolphinLib.props (PR #10078 de Pokechu22)
5.0-15099 il y a 2 ans, 8 mois DolphinQt: Make Windows tab bar scroll buttons opaque (PR #10021 de Dentomologist)
5.0-15097 il y a 2 ans, 8 mois MMU: Tidy up PTE-related code (PR #10074 de lioncash)
5.0-15087 il y a 2 ans, 8 mois MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 de lioncash)
5.0-15084 il y a 2 ans, 8 mois Translation resources sync with Transifex
5.0-15083 il y a 2 ans, 8 mois Interpreter: Simplify mcrfs implementation (PR #10040 de JosJuice)
5.0-15081 il y a 2 ans, 8 mois Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 de JosJuice)
5.0-15079 il y a 2 ans, 8 mois DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 de Tilka)
5.0-15077 il y a 2 ans, 8 mois Various GameINI Updates (PR #10026 de PatrickFerry)
5.0-15062 il y a 2 ans, 8 mois DolphinQt: Minor consistency fixes for the Settings window (PR #10025 de mbc07)
5.0-15060 il y a 2 ans, 8 mois Interpreter: Make signedness and narrowing conversions explicit (PR #10041 de lioncash)
5.0-15058 il y a 2 ans, 8 mois IOS/Network/KD: Minor tidy-up changes (PR #10053 de lioncash)
5.0-15046 il y a 2 ans, 8 mois DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 de AdmiralCurtiss)
5.0-15041 il y a 2 ans, 8 mois Gekko: Migrate register structs over to Common::BitField (PR #10064 de lioncash)
5.0-15023 il y a 2 ans, 8 mois Add an option to abort when a panic alert occurs (PR #10066 de leoetlino)
5.0-15021 il y a 2 ans, 8 mois GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 de JMC47)
5.0-15019 il y a 2 ans, 8 mois JitArm64: dcbx loop detection for improved performance when invalidating large memory regions (PR #10035 de JosJuice)