2412-64 il y a 3 semaines, 4 jours Add some unit test coverage of the `SplitPath` function (PR #13243 de nlebeck)
2412-62 il y a 3 semaines, 5 jours Ranges Algorithms Modernization - Of (PR #13116 de mitaclaw)
2412-57 il y a 4 semaines, 1 jour Qt crash hotfix (PR #13232 de TryTwo)
2412-55 il y a 1 mois Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD (PR #13211 de Sintendo)
2412-53 il y a 1 mois JitArm64: Optimize ps_sel with d == b || d == c (PR #13212 de JosJuice)
2412-51 il y a 1 mois Add ability to edit game-specific GFX settings from game properties tab. (PR #13063 de TryTwo)
2412-46 il y a 1 mois AchievementManager: Make SetHardcoreMode private (PR #13214 de JosJuice)
2412-44 il y a 1 mois Ranges Algorithms Modernization - Return (PR #13091 de mitaclaw)
2412-38 il y a 1 mois JitArm64_Integer: Optimize subfic for -1 (PR #13224 de Sintendo)
2412-36 il y a 1 mois VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F (PR #13207 de OatmealDome)
2412-34 il y a 1 mois, 1 semaine AchievementManager: Add required forward declarations (PR #13226 de JosJuice)
2412-31 il y a 1 mois, 1 semaine Jit: Skip discarded registers when flushing for interpreter fallback (PR #12682 de JosJuice)
2412-29 il y a 1 mois, 1 semaine InputCommon/SDL: Add touchpad inputs. (PR #13209 de jordan-woyak)
2412-27 il y a 1 mois, 1 semaine GameSettings: set EFBAccessEnable=True for Neighbours from Hell (PR #13215 de Tilka)
2412-25 il y a 1 mois, 2 semaines JitArm64_LoadStore: Optimize zero stores in stX (PR #13166 de Sintendo)
2412-23 il y a 1 mois, 2 semaines Core: Store object name separately for symbols (PR #13113 de CelestialAmber)
2412-21 il y a 1 mois, 2 semaines DolphinQt: Make mapping window spinboxes horizontally expanding. (PR #13196 de jordan-woyak)
2412-19 il y a 1 mois, 2 semaines gitignore: Ignore flatpak-builder's cache directory (PR #13186 de OatmealDome)
2412-17 il y a 1 mois, 2 semaines IRWidget: Move header constants into class (PR #13200 de Dentomologist)
2412-15 il y a 1 mois, 2 semaines ControllerInterface/SDL: Add Battery Input. (PR #13174 de jordan-woyak)