4.0-607 il y a 7 ans, 3 mois Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 il y a 7 ans, 3 mois OGL: remove masking from streambuffer
4.0-605 il y a 7 ans, 3 mois VideoCommon: disable efb access + perf querys on cph thread
4.0-604 il y a 7 ans, 3 mois Do not fastmem addresses that were constant propagated
4.0-603 il y a 7 ans, 3 mois Code cleanup
4.0-602 il y a 7 ans, 3 mois NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 il y a 7 ans, 3 mois Fix copy and paste error in BootManager.cpp.
4.0-600 il y a 7 ans, 3 mois Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 il y a 7 ans, 3 mois Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 il y a 7 ans, 3 mois Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 il y a 7 ans, 3 mois [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 il y a 7 ans, 4 mois D3D: Verbosify an error message.
4.0-595 il y a 7 ans, 4 mois OpenGL: fix scaled efb2ram copys
4.0-594 il y a 7 ans, 4 mois Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 il y a 7 ans, 4 mois Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 il y a 7 ans, 4 mois OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 il y a 7 ans, 4 mois OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 il y a 7 ans, 4 mois TextureCache: Warn for invalid custom textures
4.0-589 il y a 7 ans, 4 mois ogl: clamp to edge for out of bound efb access
4.0-588 il y a 7 ans, 4 mois Bootmanager.cpp fixes and clean up.