4.0-611 il y a 11 ans Added a check for a redundant mov in the fastmem writes code.
4.0-610 il y a 11 ans TextureConverter: remove implicit int->float convertion
4.0-609 il y a 11 ans Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 il y a 11 ans Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 il y a 11 ans Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 il y a 11 ans OGL: remove masking from streambuffer
4.0-605 il y a 11 ans VideoCommon: disable efb access + perf querys on cph thread
4.0-604 il y a 11 ans Do not fastmem addresses that were constant propagated
4.0-603 il y a 11 ans Code cleanup
4.0-602 il y a 11 ans NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 il y a 11 ans Fix copy and paste error in BootManager.cpp.
4.0-600 il y a 11 ans Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 il y a 11 ans Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 il y a 11 ans Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 il y a 11 ans [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 il y a 11 ans D3D: Verbosify an error message.
4.0-595 il y a 11 ans OpenGL: fix scaled efb2ram copys
4.0-594 il y a 11 ans Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 il y a 11 ans Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 il y a 11 ans OpenGL: use shader 420pack if available to staticly bind ubo location