4.0-575 il y a 11 ans I've never claimed to be a good coder.
4.0-574 il y a 11 ans Really fix android build.
4.0-573 il y a 11 ans Fix android build.
4.0-572 il y a 11 ans Allow wiimote source to be set via game ini.
4.0-571 il y a 11 ans Merge branch 'fuck-you-src-i-hate-you'
4.0-569 il y a 11 ans Convert all vcxproj files to UNIX line endings
4.0-568 il y a 11 ans HW: Remove unnecessary "../HW/" in include paths
4.0-567 il y a 11 ans TAP_Win32: Remove unnecessary Memmap.h include
4.0-566 il y a 11 ans Disable primitive restart on buggy OS X Intel HD 3000 drivers.
4.0-565 il y a 11 ans D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
4.0-564 il y a 11 ans VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-563 il y a 11 ans VertexShaderManager: Remove a hardcoded projection hack.
4.0-562 il y a 11 ans Software renderer: Add a zfreeze related TODO.
4.0-561 il y a 11 ans Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER...
4.0-560 il y a 11 ans [Android] Enable shader cache.
4.0-559 il y a 11 ans [ARM] Implement tw/twi
4.0-558 il y a 11 ans [Android] Support grabbing OpenGL extensions and a function for checking for support.
4.0-557 il y a 11 ans Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL
4.0-556 il y a 11 ans Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be)
4.0-555 il y a 11 ans Eliminate some Wiimote acceleration logic redundancy. Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.