3.5-1814 il y a 11 ans, 2 mois Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them.
3.5-1813 il y a 11 ans, 2 mois Add an OSD message to remind the user if Shader Debugging is enabled
3.5-1812 il y a 11 ans, 2 mois [Android] Prevent duplicate duplicate items from being in the game list at one time.
3.5-1811 il y a 11 ans, 2 mois [Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
3.5-1810 il y a 11 ans, 2 mois [Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to c...
3.5-1809 il y a 11 ans, 2 mois [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
3.5-1808 il y a 11 ans, 2 mois [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
3.5-1807 il y a 11 ans, 2 mois [Android] FolderBrowserItem objects don't need to store a context.
3.5-1806 il y a 11 ans, 2 mois Update translation pot file.
3.5-1805 il y a 11 ans, 2 mois NetWindow: Move "Write memcards" checkbox to be host-only
3.5-1804 il y a 11 ans, 2 mois Remove a redundant check in the fifo.
3.5-1803 il y a 11 ans, 2 mois In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current...
3.5-1802 il y a 11 ans, 2 mois Put the shader info log at the end of the shader log file. This fixes issue 6495.
3.5-1801 il y a 11 ans, 3 mois VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
3.5-1800 il y a 11 ans, 3 mois Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
3.5-1799 il y a 11 ans, 3 mois On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr...
3.5-1798 il y a 11 ans, 3 mois [Android] Make sure to unallocate the correct memory size in MemArena.
3.5-1797 il y a 11 ans, 3 mois [Android] Fix a bug where the name would display incorrectly in the game list.
3.5-1796 il y a 11 ans, 3 mois Fix compatibility with the SDL2.0 release.
3.5-1795 il y a 11 ans, 3 mois Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.