3.5-1063 il y a 11 ans, 5 mois check for overflow vertex indices, fixes issue 6135
3.5-1062 il y a 11 ans, 5 mois Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 il y a 11 ans, 5 mois more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 il y a 11 ans, 5 mois Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 il y a 11 ans, 5 mois Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 il y a 11 ans, 5 mois Missed a few clang compiler flags.
3.5-1057 il y a 11 ans, 5 mois Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 il y a 11 ans, 5 mois GLSL: fix msaa egdes
3.5-1055 il y a 11 ans, 5 mois Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 il y a 11 ans, 5 mois Short,sweet and fixes issue 5725
3.5-1053 il y a 11 ans, 5 mois Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 il y a 11 ans, 5 mois Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 il y a 11 ans, 5 mois Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 il y a 11 ans, 5 mois Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 il y a 11 ans, 5 mois Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 il y a 11 ans, 5 mois Reenable mulli and negx, seems to work fine.
3.5-1047 il y a 11 ans, 5 mois Git pull
3.5-1035 il y a 11 ans, 5 mois Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 il y a 11 ans, 5 mois Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 il y a 11 ans, 5 mois GLSL: also define pinned_memory in renderer.cpp