3.5-1190 |
il y a 11 ans, 9 mois |
Bumped up the LLE period to 12600 as it seemed to be a bit more stable. |
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Windows x64
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3.5-1189 |
il y a 11 ans, 9 mois |
Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE... |
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Windows x64
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3.5-1188 |
il y a 11 ans, 9 mois |
Merge branch 'real-wiimote-minor-fixes' |
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3.5-1181 |
il y a 11 ans, 9 mois |
Quick fix to get Zelda: Wind Waker booting again. |
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Windows x64
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3.5-1180 |
il y a 11 ans, 9 mois |
Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. |
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Windows x64
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Mac OS X
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3.5-1179 |
il y a 11 ans, 9 mois |
Use an enum for efb scale values. |
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Windows x64
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3.5-1178 |
il y a 11 ans, 9 mois |
Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. |
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Windows x64
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3.5-1177 |
il y a 11 ans, 9 mois |
Someone take my commit rights away. |
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3.5-1176 |
il y a 11 ans, 9 mois |
Hastily committing untested code without making sure i didn't miss anything first? I would never! |
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Windows x64
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3.5-1175 |
il y a 11 ans, 9 mois |
Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale. |
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Windows x64
Windows x86
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3.5-1174 |
il y a 11 ans, 9 mois |
fix msaa detection |
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Windows x64
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3.5-1173 |
il y a 11 ans, 9 mois |
ogl: remove "Missing Extension" from osd |
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Windows x64
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3.5-1172 |
il y a 11 ans, 9 mois |
Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205 |
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3.5-1171 |
il y a 11 ans, 9 mois |
OGL: use GLEW_ARB_debug_output in debug builds |
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Windows x64
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3.5-1170 |
il y a 11 ans, 9 mois |
Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp |
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Windows x64
Windows x86
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3.5-1169 |
il y a 11 ans, 9 mois |
Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. |
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Windows x64
Windows x86
Mac OS X
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3.5-1168 |
il y a 11 ans, 9 mois |
Add native fullscreen support for OS X. |
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Windows x64
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3.5-1167 |
il y a 11 ans, 9 mois |
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled." |
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3.5-1166 |
il y a 11 ans, 9 mois |
ups missing file for my last commit sorry |
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3.5-1165 |
il y a 11 ans, 9 mois |
Adds support for PE performance metrics in the D3D9 backend |
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Windows x64
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