3.5-1100 il y a 11 ans, 8 mois fixes for my last commit
3.5-1099 il y a 11 ans, 8 mois Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 il y a 11 ans, 8 mois VideoSoftware: Fail less at clamping.
3.5-1097 il y a 11 ans, 8 mois Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 il y a 11 ans, 8 mois Clean up blending code a bit.
3.5-1095 il y a 11 ans, 8 mois buildfix for my last commit on Mac OSX
3.5-1094 il y a 11 ans, 8 mois Small Blending logic fix for opengl backend
3.5-1093 il y a 11 ans, 8 mois Removed some redundant code introduced in the last commit.
3.5-1092 il y a 11 ans, 8 mois Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 il y a 11 ans, 8 mois OGL: enable buffersubdata in detection
3.5-1090 il y a 11 ans, 8 mois Readded the tracking of the FIFO Writes.
3.5-1089 il y a 11 ans, 9 mois Fix a slight leak in LogManager.
3.5-1088 il y a 11 ans, 9 mois Fixed issue 6119.
3.5-1087 il y a 11 ans, 9 mois [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 il y a 11 ans, 9 mois Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 il y a 11 ans, 9 mois Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 il y a 11 ans, 9 mois Fixed DSPTool build.
3.5-1083 il y a 11 ans, 9 mois Windows build fix
3.5-1082 il y a 11 ans, 9 mois Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 il y a 11 ans, 9 mois VideoSoftware: Improve fog range adjustment by using less magic and more comments.