3.5-1036 il y a 11 ans, 9 mois GLSL: don't apply unsupported msaa settings
3.5-1035 il y a 11 ans, 9 mois disable pinned memory for fglrx
3.5-1034 il y a 11 ans, 9 mois Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 il y a 11 ans, 9 mois Fix some warnings.
3.5-1032 il y a 11 ans, 9 mois GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 il y a 11 ans, 9 mois Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 il y a 11 ans, 9 mois GLSL: explicitly check for gl errors for pinned memory
3.5-1029 il y a 11 ans, 9 mois Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 il y a 11 ans, 9 mois GLSL: fix nfs-hp2
3.5-1025 il y a 11 ans, 9 mois Merge branch 'GLSL-master'
3.5-663 il y a 11 ans, 9 mois My OCD will not stand for this.
3.5-662 il y a 11 ans, 9 mois So much more readable now!
3.5-661 il y a 11 ans, 9 mois PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 il y a 11 ans, 9 mois Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 il y a 11 ans, 9 mois Corrected a typo.
3.5-658 il y a 11 ans, 9 mois PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 il y a 11 ans, 9 mois VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 il y a 11 ans, 9 mois Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 il y a 11 ans, 9 mois Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 il y a 11 ans, 9 mois Fixed the Windows 32bit debug build.