5.0-16895 il y a 2 ans, 4 mois DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 de AdmiralCurtiss)
5.0-16893 il y a 2 ans, 4 mois VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 de tellowkrinkle)
5.0-16891 il y a 2 ans, 4 mois Wii SD Card Folder Syncing (PR #10590 de AdmiralCurtiss)
5.0-16875 il y a 2 ans, 4 mois Add Bloom Definitions for Sin and Punishment 2 (PR #10822 de SilentHeII)
5.0-16873 il y a 2 ans, 4 mois MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 de Rudolchr)
5.0-16871 il y a 2 ans, 4 mois Common/Network+BBA/Builtin: Cleanup (PR #10831 de sepalani)
5.0-16861 il y a 2 ans, 4 mois ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 de shuffle2)
5.0-16853 il y a 2 ans, 4 mois Common: Fix CountTrailingZeros for weird compilers (PR #10832 de tellowkrinkle)
5.0-16851 il y a 2 ans, 4 mois VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 de tellowkrinkle)
5.0-16848 il y a 2 ans, 4 mois Arm64Emitter: Simplify LogicalImm logic (PR #10807 de merryhime)
5.0-16843 il y a 2 ans, 4 mois Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 de AdmiralCurtiss)
5.0-16840 il y a 2 ans, 4 mois ShaderCompiler: Use compute shader header in compute shaders (PR #10830 de OatmealDome)
5.0-16838 il y a 2 ans, 4 mois BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 de schthack)
5.0-16835 il y a 2 ans, 4 mois JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 de JosJuice)
5.0-16833 il y a 2 ans, 4 mois ShaderCache: Fix inverted usage of palette_format. (PR #10824 de AdmiralCurtiss)
5.0-16831 il y a 2 ans, 4 mois VideoCommon: Fix D3D shader compilation warnings (PR #10819 de Dentomologist)
5.0-16827 il y a 2 ans, 4 mois GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 de OatmealDome)
5.0-16825 il y a 2 ans, 4 mois UICommon: Add support for portable.txt on macOS (PR #10430 de OatmealDome)
5.0-16823 il y a 2 ans, 4 mois JitArm64: Implement "soft MMU" (PR #10745 de JosJuice)
5.0-16815 il y a 2 ans, 4 mois D3D: Generate HLSL from SPIRV* (PR #10673 de iwubcode)