4.0-624 il y a 10 ans, 10 mois PixelShaderGen: Perform some of the fog calculations with integers.
4.0-623 il y a 10 ans, 10 mois fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-622 il y a 10 ans, 10 mois PixelShaderGen: Use integer math for z textures.
4.0-621 il y a 10 ans, 10 mois PixelShaderGen: Define idot for int4 vectors, too.
4.0-620 il y a 10 ans, 10 mois PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-619 il y a 10 ans, 10 mois Fix LightingShaderGen multiplying by wrong types.
4.0-618 il y a 10 ans, 10 mois LightingShaderGen: Perform more lighting calculations with integers.
4.0-617 il y a 10 ans, 10 mois LightingShaderGen: Perform some lighting calculations with integers.
4.0-616 il y a 10 ans, 10 mois ShaderGen: Store material uniforms as integers.
4.0-615 il y a 10 ans, 10 mois ShaderGen: Store light color uniforms as integers.
4.0-614 il y a 10 ans, 10 mois PixelShader: Store fog color as an integer.
4.0-613 il y a 10 ans, 10 mois PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-612 il y a 10 ans, 10 mois PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-611 il y a 10 ans, 10 mois PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-610 il y a 10 ans, 10 mois PixelShaderGen: Process fog calculations with integer math.
4.0-609 il y a 10 ans, 10 mois Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-608 il y a 10 ans, 10 mois PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-607 il y a 10 ans, 10 mois PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-606 il y a 10 ans, 10 mois PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-605 il y a 10 ans, 10 mois PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!