4.0-302 il y a 11 ans PixelShaderGen: Use integer math for sampling textures.
4.0-301 il y a 11 ans PixelShaderGen: Use integer math for alpha testing.
4.0-300 il y a 11 ans PixelShaderGen: Make SampleTexture static inline.
4.0-299 il y a 11 ans OGL: Force highp for integers.
4.0-325 il y a 11 ans PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 il y a 11 ans Did not mean to commit that.. to be squashed later.
4.0-323 il y a 11 ans PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-221 il y a 11 ans Fix LightingShaderGen multiplying by wrong types.
4.0-220 il y a 11 ans VideoCommon: revert the ViewPort changes
4.0-219 il y a 11 ans LightingShaderGen: Perform more lighting calculations with integers.
4.0-218 il y a 11 ans LightingShaderGen: Perform some lighting calculations with integers.
4.0-217 il y a 11 ans ShaderGen: Store material uniforms as integers.
4.0-216 il y a 11 ans ShaderGen: Store light color uniforms as integers.
4.0-215 il y a 11 ans PixelShader: Store fog color as an integer.
4.0-214 il y a 11 ans PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-213 il y a 11 ans PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-212 il y a 11 ans PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-211 il y a 11 ans PixelShaderGen: Process fog calculations with integer math.
4.0-210 il y a 11 ans Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-209 il y a 11 ans PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...