4.0-173 il y a 11 ans PixelShaderGen: Use integer math for tev outputs.
4.0-172 il y a 11 ans PixelShaderGen: Use integer math for tev konst value.
4.0-171 il y a 11 ans PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 il y a 11 ans PixelShaderGen: Use integer math for rasterizer color.
4.0-169 il y a 11 ans PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 il y a 11 ans PixelShaderGen: Use integer math for sampling textures.
4.0-167 il y a 11 ans PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 il y a 11 ans PixelShaderGen: Make SampleTexture static inline.
4.0-165 il y a 11 ans OGL: Force highp for integers.
4.0-170 il y a 11 ans PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 il y a 11 ans PixelShaderGen: Use integer math for TEV combiners.
4.0-166 il y a 11 ans PixelShaderGen: Use integer math for tev outputs.
4.0-165 il y a 11 ans PixelShaderGen: Use integer math for tev konst value.
4.0-164 il y a 11 ans PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 il y a 11 ans PixelShaderGen: Use integer math for rasterizer color.
4.0-162 il y a 11 ans PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 il y a 11 ans PixelShaderGen: Use integer math for sampling textures.
4.0-160 il y a 11 ans PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 il y a 11 ans PixelShaderGen: Make SampleTexture static inline.
4.0-158 il y a 11 ans OGL: Force highp for integers.