4.0-604 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-603 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-602 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for tev konst value.
4.0-601 il y a 10 ans, 11 mois PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-600 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for rasterizer color.
4.0-599 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for indirect texture coords.
4.0-598 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for sampling textures.
4.0-597 il y a 10 ans, 11 mois PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-596 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for alpha testing.
4.0-595 il y a 10 ans, 11 mois PixelShaderGen: Make SampleTexture static inline.
4.0-594 il y a 10 ans, 11 mois OGL: Force highp for integers.
4.0-551 il y a 11 ans PixelShaderGen: Perform some of the fog calculations with integers.
4.0-550 il y a 11 ans fixup! 883152efcb89
4.0-550 il y a 11 ans fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-549 il y a 11 ans VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-548 il y a 11 ans PixelShaderGen: Use integer math for z textures.
4.0-547 il y a 11 ans PixelShaderGen: Define idot for int4 vectors, too.
4.0-546 il y a 11 ans PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-545 il y a 11 ans Fix LightingShaderGen multiplying by wrong types.
4.0-544 il y a 11 ans LightingShaderGen: Perform more lighting calculations with integers.