4.0-523 il y a 11 ans PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 il y a 11 ans PixelShaderGen: Use integer math for alpha testing.
4.0-521 il y a 11 ans PixelShaderGen: Make SampleTexture static inline.
4.0-520 il y a 11 ans OGL: Force highp for integers.
4.0-516 il y a 11 ans VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 il y a 11 ans PixelShaderGen: Use integer math for z textures.
4.0-514 il y a 11 ans PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 il y a 11 ans PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 il y a 11 ans Fix LightingShaderGen multiplying by wrong types.
4.0-511 il y a 11 ans LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 il y a 11 ans LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 il y a 11 ans ShaderGen: Store material uniforms as integers.
4.0-508 il y a 11 ans ShaderGen: Store light color uniforms as integers.
4.0-507 il y a 11 ans PixelShader: Store fog color as an integer.
4.0-506 il y a 11 ans PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 il y a 11 ans PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 il y a 11 ans PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 il y a 11 ans PixelShaderGen: Process fog calculations with integer math.
4.0-502 il y a 11 ans Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 il y a 11 ans PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...