4.0-460 |
il y a 10 ans, 11 mois |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-459 |
il y a 10 ans, 11 mois |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-458 |
il y a 10 ans, 11 mois |
LightingShaderGen: Perform some lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-457 |
il y a 10 ans, 11 mois |
ShaderGen: Store material uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-456 |
il y a 10 ans, 11 mois |
ShaderGen: Store light color uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-455 |
il y a 10 ans, 11 mois |
PixelShader: Store fog color as an integer. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-454 |
il y a 10 ans, 11 mois |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-453 |
il y a 10 ans, 11 mois |
PixelShaderGen: Change the "alpha" uniform to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-452 |
il y a 10 ans, 11 mois |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-451 |
il y a 10 ans, 11 mois |
PixelShaderGen: Process fog calculations with integer math. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-450 |
il y a 10 ans, 11 mois |
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-449 |
il y a 10 ans, 11 mois |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-448 |
il y a 10 ans, 11 mois |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-447 |
il y a 10 ans, 11 mois |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-446 |
il y a 10 ans, 11 mois |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-445 |
il y a 10 ans, 11 mois |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-444 |
il y a 10 ans, 11 mois |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-443 |
il y a 10 ans, 11 mois |
PixelShaderGen: Use integer math for tev konst value. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-442 |
il y a 10 ans, 11 mois |
PixelShaderGen: Remove remaining floating point bits for texture color. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-441 |
il y a 10 ans, 11 mois |
PixelShaderGen: Use integer math for rasterizer color. |
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Windows x64
Windows x86
Mac OS X
Android
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