4.0-440 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for indirect texture coords.
4.0-439 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for sampling textures.
4.0-438 il y a 10 ans, 11 mois PixelShaderGen: Use integer math for alpha testing.
4.0-437 il y a 10 ans, 11 mois PixelShaderGen: Make SampleTexture static inline.
4.0-436 il y a 10 ans, 11 mois OGL: Force highp for integers.
4.0-396 il y a 10 ans, 12 mois PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41.
4.0-395 il y a 10 ans, 12 mois PixelShaderGen: Define idot for int4 vectors, too.
4.0-394 il y a 10 ans, 12 mois VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-393 il y a 10 ans, 12 mois PixelShaderGen: Use integer math for z textures.
4.0-392 il y a 11 ans PixelShaderGen: Fix a small issue.
4.0-391 il y a 11 ans PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-390 il y a 11 ans PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-389 il y a 11 ans Fix LightingShaderGen multiplying by wrong types.
4.0-388 il y a 11 ans LightingShaderGen: Perform more lighting calculations with integers.
4.0-387 il y a 11 ans LightingShaderGen: Perform some lighting calculations with integers.
4.0-386 il y a 11 ans ShaderGen: Store material uniforms as integers.
4.0-385 il y a 11 ans ShaderGen: Store light color uniforms as integers.
4.0-384 il y a 11 ans PixelShader: Store fog color as an integer.
4.0-383 il y a 11 ans PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-382 il y a 11 ans PixelShaderGen: Change the "alpha" uniform to use integers.