3.5-604 il y a 6 ans, 8 mois Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
3.5-603 il y a 6 ans, 8 mois Fix a typo.
3.5-602 il y a 6 ans, 8 mois Wow, I'm dumb. Fix mismatched set/get.
3.5-601 il y a 6 ans, 8 mois Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter.
3.5-600 il y a 6 ans, 8 mois Add a comment about Qualcomm in load stores.
3.5-599 il y a 6 ans, 8 mois Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
3.5-598 il y a 6 ans, 8 mois Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
3.5-597 il y a 6 ans, 8 mois fix debug build
3.5-596 il y a 6 ans, 8 mois Clean up PPCSTATE_OFF
3.5-595 il y a 6 ans, 8 mois fix vertexloader without jit
3.5-594 il y a 6 ans, 8 mois Merge branch 'vertex-loader-cleanup'
3.5-564 il y a 6 ans, 8 mois Add ARM Jit to GUI when built on ARM
3.5-563 il y a 6 ans, 8 mois Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. T...
3.5-562 il y a 6 ans, 8 mois OK, seriously, buildfix. I shouldn't even have commit access!
3.5-561 il y a 6 ans, 8 mois Buildfix for real.
3.5-560 il y a 6 ans, 8 mois Buildfix!
3.5-559 il y a 6 ans, 8 mois Use standard binary multiple unit symbols for game size display. Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
3.5-558 il y a 6 ans, 8 mois Disable SSE2 check in the GUI when building ARM.
3.5-557 il y a 6 ans, 8 mois Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
3.5-556 il y a 6 ans, 8 mois Fix compiling Dolphin on devices that provide crazy GLES drivers