3.5-1224 il y a 8 ans Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
3.5-1223 il y a 8 ans ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 il y a 8 ans Merge branch 'primitive_restart'
3.5-1211 il y a 8 ans ogl: fix single core crash
3.5-1210 il y a 8 ans DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 il y a 8 ans VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 il y a 8 ans NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 il y a 8 ans Update iso file cache version.
3.5-1205 il y a 8 ans Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 il y a 8 ans Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 il y a 8 ans ogl: support glsl120
3.5-1202 il y a 8 ans ogl: one framebuffer per efb2tex texture
3.5-1201 il y a 8 ans Seriously, someone kill me.
3.5-1200 il y a 8 ans Kill me now.
3.5-1199 il y a 8 ans Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 il y a 8 ans Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 il y a 8 ans Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 il y a 8 ans Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 il y a 8 ans Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 il y a 8 ans D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)