4.0-4706 il y a 9 ans, 11 mois Fixes Adreno 400 performance. (PR #1721 de Sonicadvance1)
4.0-4703 il y a 9 ans, 11 mois VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. (PR #1717 de Armada651)
4.0-4701 il y a 9 ans, 11 mois VideoCommon: Add in/out qualifiers to centroid storage qualifier. (PR #1715 de Armada651)
4.0-4699 il y a 9 ans, 11 mois VideoCommon: Merge LineGeometryShader into GeometryShaderGen. (PR #1706 de Armada651)
4.0-4674 il y a 9 ans, 11 mois Video Software Vertex Loader (PR #1669 de degasus)
4.0-4672 il y a 9 ans, 11 mois D3D: Fixed D3D validation error during EFB to texture copy (PR #1689 de kayru)
4.0-4669 il y a 9 ans, 11 mois Jit: move constants out of class (PR #1710 de degasus)
4.0-4667 il y a 9 ans, 11 mois windows: use qt 5.4.0 (PR #1698 de shuffle2)
4.0-4665 il y a 9 ans, 11 mois OGL: Attempt a larger buffer to workaround 7946 (PR #1709 de unknownbrackets)
4.0-4663 il y a 9 ans, 11 mois Fix many bugs with the Symbols menu (when run with -d argument). (PR #1702 de CarlKenner)
4.0-4654 il y a 9 ans, 11 mois D3D+OGL: choose blendenable over logicopenable. (PR #1707 de magumagu)
4.0-4652 il y a 9 ans, 11 mois DiscIO: Clear error status when reading file (PR #1700 de JosJuice)
4.0-4650 il y a 9 ans, 11 mois JIT: use fastmem loads in MMU mode. (PR #1693 de magumagu)
4.0-4647 il y a 9 ans, 11 mois ISOProperties: Rename Date to Build Date (PR #1675 de Stevoisiak)
4.0-4645 il y a 9 ans, 11 mois MemoryWindow: Remove wxSprintf call, use wxString::Format instead. (PR #1687 de lioncash)
4.0-4643 il y a 9 ans, 11 mois D3D: Add geometry shader stereoscopy support. (PR #1612 de Armada651)
4.0-4618 il y a 9 ans, 11 mois OGL: Correctly define attrib 0 in attributeless (PR #1699 de unknownbrackets)
4.0-4616 il y a 9 ans, 11 mois Gave the GPU determinism game property its own ID (PR #1696 de skidau)
4.0-4614 il y a 9 ans, 11 mois OGL: Unbind the active VAO before attributeless rendering (PR #1650 de unknownbrackets)
4.0-4608 il y a 9 ans, 11 mois Fix hires texture path. (PR #1685 de RachelBryk)