4.0-1786 il y a 10 ans, 6 mois OGL StreamBuffer optimizations (PR #461 de degasus)
4.0-1781 il y a 10 ans, 6 mois Expand GetBPRegInfo to include the rest of the BP registers. (PR #448 de lioncash)
4.0-1778 il y a 10 ans, 6 mois OGL-StreamBuffer: don't use coherent mapping. (PR #462 de degasus)
4.0-1776 il y a 10 ans, 6 mois Stringify ArmCPUDetect.cpp. (PR #455 de lioncash)
4.0-1773 il y a 10 ans, 6 mois [Android] Fix potential crash in Video Settings. (PR #454 de Sonicadvance1)
4.0-1769 il y a 10 ans, 6 mois Make MemoryUtil.cpp use the correct x86_64 define. (PR #446 de Sonicadvance1)
4.0-1767 il y a 10 ans, 6 mois Gameini updates. (PR #397 de Linktothepast)
4.0-1763 il y a 10 ans, 6 mois Android: add multitouch support (PR #412 de SeannyM)
4.0-1761 il y a 10 ans, 6 mois [Android] Fixes a bunch of input bugs. (PR #300 de Sonicadvance1)
4.0-1759 il y a 10 ans, 6 mois Remove the min/max functions in CommonFuncs. (PR #334 de lioncash)
4.0-1757 il y a 10 ans, 6 mois Make GetBPRegInfo just take two strings as parameters (PR #411 de lioncash)
4.0-1755 il y a 10 ans, 6 mois BS2 emulation: set up a reasonable BAT during startup. (PR #399 de magumagu)
4.0-1753 il y a 10 ans, 6 mois Jit load store cleanup (PR #419 de magumagu)
4.0-1750 il y a 10 ans, 6 mois Get rid of the temporary buffer in IniFile's Load function. (PR #433 de lioncash)
4.0-1748 il y a 10 ans, 6 mois JIT: make backpatch handle sign-extend from 8 bits correctly. (PR #420 de magumagu)
4.0-1746 il y a 10 ans, 6 mois Fix error message when D3D11 HResults fail. (PR #421 de CarlKenner)
4.0-1744 il y a 10 ans, 6 mois Make sure netplay player IDs are actually unique. (PR #429 de RachelBryk)
4.0-1742 il y a 10 ans, 6 mois When updating netplay player list, reselect by string instead of index. (PR #403 de RachelBryk)
4.0-1740 il y a 10 ans, 7 mois When reading an ini file, if there is an error, check if it is simply be... (PR #431 de RachelBryk)
4.0-1738 il y a 10 ans, 7 mois msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. (PR #430 de shuffle2)