4.0-375 il y a 10 ans, 6 mois [Android] Simplify the AboutFragmentAdapter a little bit.
4.0-374 il y a 10 ans, 6 mois [Android] Externalize the device compatibility warning strings.
4.0-373 il y a 10 ans, 6 mois [Android] Indicate whether or not the device supports NEON within the About fragment.
4.0-372 il y a 10 ans, 6 mois [Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
4.0-371 il y a 10 ans, 6 mois [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
4.0-370 il y a 10 ans, 6 mois Fix introduced ImageWrite warning.
4.0-368 il y a 10 ans, 6 mois Fix OS X wxWidgets complaining.
4.0-367 il y a 10 ans, 6 mois Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems ...
4.0-366 il y a 10 ans, 6 mois Goto crosses initialization error. Sorry.
4.0-365 il y a 10 ans, 6 mois Reworked Screenshot saving. Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3...
4.0-364 il y a 10 ans, 6 mois Fixed ZComploc and Zfreeze values being incorrectly saved.
4.0-363 il y a 10 ans, 6 mois More warning fixes, OSX build fix.
4.0-362 il y a 10 ans, 6 mois Use libpng for saving images. TODO: Needs threading done similiar to OGL backend. Fixes issue 6779.
4.0-361 il y a 10 ans, 6 mois build fix
4.0-360 il y a 10 ans, 6 mois more warning fixes
4.0-359 il y a 10 ans, 6 mois atlbase not needed. Interim fix until I get png done.
4.0-358 il y a 10 ans, 6 mois Windows requires memory to be included to use unique_ptr
4.0-357 il y a 10 ans, 6 mois Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated.
4.0-356 il y a 10 ans, 6 mois Support texture and screenshot dumping using WIC, no XP support.
4.0-355 il y a 10 ans, 6 mois Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."