4.0-332 il y a 10 ans, 6 mois D3D: Use D3DX for texture dumping.
4.0-331 il y a 10 ans, 6 mois D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 il y a 10 ans, 6 mois Revert "VideoCommon: create native texture pool"
4.0-329 il y a 10 ans, 6 mois Re-plumb window handle to the dsound backend.
4.0-328 il y a 10 ans, 6 mois VideoCommon: fix custom textures
4.0-327 il y a 10 ans, 6 mois Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 il y a 10 ans, 6 mois Use an unordered_set to track FIFO write adresses
4.0-325 il y a 10 ans, 6 mois Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 il y a 10 ans, 6 mois Jit64: implement ps_res
4.0-323 il y a 10 ans, 6 mois Jit64: simplify ps_sel
4.0-322 il y a 10 ans, 6 mois Jit64: fix typo in ps_sel and re-enable it
4.0-321 il y a 10 ans, 6 mois jit64: remove dead code
4.0-320 il y a 10 ans, 6 mois Jit64: extract frsqrtex as method
4.0-319 il y a 10 ans, 6 mois [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 il y a 10 ans, 6 mois ogl: check default framebuffer for msaa
4.0-317 il y a 10 ans, 6 mois [ARM] Minor idle skip optimization in bx.
4.0-316 il y a 10 ans, 6 mois [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 il y a 10 ans, 6 mois VideoCommon: create native texture pool
4.0-314 il y a 10 ans, 6 mois [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 il y a 10 ans, 6 mois ogl: drop all %f from TextureConversionShader