4.0-599 il y a 10 ans, 10 mois Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 il y a 10 ans, 10 mois Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 il y a 10 ans, 10 mois [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 il y a 10 ans, 10 mois D3D: Verbosify an error message.
4.0-595 il y a 10 ans, 10 mois OpenGL: fix scaled efb2ram copys
4.0-594 il y a 10 ans, 10 mois Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 il y a 10 ans, 10 mois Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 il y a 10 ans, 10 mois OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 il y a 10 ans, 10 mois OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 il y a 10 ans, 10 mois TextureCache: Warn for invalid custom textures
4.0-589 il y a 10 ans, 10 mois ogl: clamp to edge for out of bound efb access
4.0-588 il y a 10 ans, 10 mois Bootmanager.cpp fixes and clean up.
4.0-587 il y a 10 ans, 10 mois Allow pad settings to be set via game ini.
4.0-586 il y a 10 ans, 10 mois [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
4.0-585 il y a 10 ans, 10 mois [Android] Simplify resizeDrawable in OverlayConfigButton.java.
4.0-584 il y a 10 ans, 10 mois Merge Fail. We don't disable BaseVertex on broken pinned memory.
4.0-583 il y a 10 ans, 10 mois Merge branch 'buffer_storage'
4.0-575 il y a 10 ans, 10 mois I've never claimed to be a good coder.
4.0-574 il y a 10 ans, 10 mois Really fix android build.
4.0-573 il y a 10 ans, 10 mois Fix android build.